Client: Xbox | 9 months
I worked on the Xbox One from early 2013 until launch. I created UX flows and prototypes for gesture and speech modalities. I also designed and produced 3D instructional characters for the built-in Kinect 2.0 tutorial.
Before settling on a stand-alone tutorial, we explored having a “ghost” cursor over the entire screen, and a teaching cursor that would appear next to the user’s cursor
As a side project, I thought it’d be fun to submit an entry into the company-wide gamer pic competition. I modeled, textured, and rendered the concept in half a day. I got a bit of brainstorming help from Nathan Johnson.